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Re: [HOE] Munchkin maker
> Also, I'd rein in the Blessed+Cyborg+Veteran of the Weird West sort of thing
> in the future. I mean, I'm guessing he's probably got Spiritual Giant since
> it increases your effective Size and, when combined with Brawny or Big 'Un:
> Husky makes you Size 8- Size 9 with Big 'Un: Obese! Combine that with
> Cyborg armor and he's even more of a walking tank than your average Cyborg.
> You wanna smack his bitch up? Send Rust Mites from Monsters, Muties, and
> Misfits after him. If you don't know what they are, basically they eat any
> ferrous metal and do so rather quickly. They actually have a seperate
> Terror score for Junkers, which I'd extend to Cyborgs and perhaps even
> increase for them. Of course, they damage Durability rather than doing
> conventional damage. I'm sure you can come up with something.
Nah, just start giving his arms and legs durabilities that he has to roll
everyday "Sorry Bob, your left leg and right eye are out today. What's
everyone else do?"
I personally would never allow an arcane to be a cyborg. Sure from a
game-balance point of view, but also from a realistic point of view.
Blessed/shaman - what holyman is going to WANT to come back harrowed?
Doomsayers/Junkers/templars - didn't exist before the war (did junkers?)
hucksters/mad scientists/sykers - too powerful and unpredictable. They
spent so much money on AI's and what not to keep these guys under control,
they're not going to bring someone back with magical powers that blow
holes in tanks.
Theo McGuckin - SysAdmin, JLab
A lot of people set goals for themselves.
Some even try to achieve them.