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Re: [HOE] Movie/adventure idea
At 01:13 PM 9/9/2001 -0700, you wrote:
>>For a horror game, HOE adventures do seem to lack the classic formula "The
>>characters are locked in a confined space with something very nasty".
>
>I thought this was practically the basis for the Urban Renewal adventure.
Right. Only the posse has a /goal/ to strive for which keeps them from
just leveling the place and moving on.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
A sine curve goes off to infinity or at least the end of the blackboard
-Prof. Steiner