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[HOE] Lost in Space Armor (Was: Some questions)
(SNIP Dirk's Helmet)
>Can anyone do better?
>--Dirk
Weird . . . just last year, I also had a Templar character who requested almost exactly the same item (based off of Lost in Space). I went the non-junker route, making it a scavenged prototype with a high belongins' cost:
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Introducing the Hellstromme Industries BPC-1000 FlexSteel Armored Vest
The ultimate in discreet protection for Banshee law enforcement! The complete unit consists of a kevlar-lined vest that can be worn comfortably under any standard Colonial Ranger uniform, two circular arm bracers to be worn on the upper arms (just below the shoulder), and a form-fitting neck collar designed to remain unobtrusive when the wearer is dressed in uniform or most street clothes. A small belt worn around the waist contains the unit's activation controls and power pack, complete with AC/DC power jack and solar cell collector for extended use in the field.
Designed for emergency riot control/urban pacification protection, the BPC-100 uses advanced FlexSteel technology to almost instantly encase the wearer's head, arms, and chest in a thin but tough layer of flexible, steel-alloy armor. This armored shell provides impressive protection from kinetic weaponry (as well as limited protection against harmful gasses) with only a minor impact on the wearer's vision, hearing, and range of upper body movement.
Prototypes are currently in the advanced development stage, and we at Hellstromme Industries plan to make this amazing piece of equipment available to all Faraway law enforcement officials by the fourth quarter of 2081.
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HI BPC-1000 FlexSteel Armored Vest
-- When activated, the unit provides 6 points of light armor to the character's guts, arms, and noggin. Also provides
+2 to all Vigor checks when resisting the effects of noxious gasses. The vest functions as a standard kevlar vest when the unit is not active.
-- The vest, arm bracers, and neck collar can be activated separately or as a group (this is a Speed 0 action, but can only be done once per Action Card) . All Deftness and Quickness related die rolls are modified by -1 while the vest or arm bracers are active, and by -2 if both are active. Also, all Cognition-based die rolls involving hearing or vision are modified by -2 while the neck collar is in use.
-- A fully-charged power pack can operate the unit for up to twenty hours of constant use. Recharging the pack takes 5 minutes/hour of use if plugged into a working electrical outlet, or 15 minutes/hour of use if using the belt's solar collector (the belt must actually be removed and positioned correctly to collect sunlight).
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Ryan M. Kimmet
Innovative Logistics Techniques, Inc.
Ryan.Kimmet@DFAS.MIL