[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] torpedos [HOPLER?]



Just use the directions Rocket Man gives for making launchers and rockets,
then just build those it or staple'em to the side.  Makes sense to me.

And as an aside, how nice is the Float power to have?  I've always wondered
what I'm missing out on.

--Kai Tave




>O.K., I've gotten my hands on Epitaph #2, and Float made me think of
>something: how would you build torpedos?  Would Rocket Man work, or do you
>think it would need its own power?  After all, there's a power for making
>bullets and a power for making rockets/missiles, so what about aquatic
>kaboomage?
>
>Would you need to build Gunsmith into the craft for the torpedo tubes, or
>could you just designate something like 5% of the vehicle's slots per tube?
>Of course, that assumes the tubes would be underwater, so if they're above
>water (like being mounted on the sides of a boat) they might need something
>to launch them. Thought, anyone?
>
>Nick Zachariasen
>Editor Emeritus
>Trojan Times
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe
>as the BODY of the message.  The SUBJECT is ignored.
>
>