[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[HOE] Running perfect HoE Campaign



I would agree with the people who say starting AB's should be initiates.

Looking back, I would run HoE without ANY Arcanes or I would ONLY allow 
initiates/greenies.  Maybe I would let a Templar in,  but really.  NO 
Harrowed (Unless everyone was Harrowed).  Junkers... I would limit, but 
allow, provided they weren't doing much with Gun Spirits (Something people on 
this list forget).  

Doomies are much more fun as villains, Sykers similarly, but in my days, it 
seems players want to rack up the supernatural power and go out and rock.  
And that just aint American. Did Mad Max need snacky powers?  Did the 
Jerusalem Man need anything except his guns?  Wizards existed in The 
Gunslinger, and Roland wasn't one of 'em.  
    There are always exceptions, but as I get older, I think a major problem, 
with both this list and HoE in general is that the writers/players don't seem 
to want to think about anyone without arcane powers.  And they make the silly 
mistake of giving interesting people with no powers (Librarians), really 
stupid powers.