[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Running the perfect HOE-Campaign
> It didn't come up (nobody opted to play a Templar or Doomie), but it
> wouldn't be all that hard to work out. The whole "My master was killed by
> X, it's my job to avenge him/her and I'm gonna do it on my own" is the
> first thing that springs to mind, but there are plenty of other
> possibilities. You can make up all kinds of stuff.
I actually made a doomie initiate for Bob's campaign (as a sort of
backup/exercise in futility character). Her background went that the glow
was really strong in her, but it was also killing her (I took Rad Baby,
Lifetap as an edge, and I had two mutations: one that gave her +2 steps to
quickness and strength and one that made her bones really brittle and
anything above a serious wound indicate a broken bone).
Her story was that her mentor wasn't one of Joan's chosen, but when he saw
how powerful the Glow was in my character, and how little control she had
over it, he decided to start her training until a suitable mentor could be
found. Unfortunately they were approached one day by one of the Mentors. he
befriended them and traveled with them for a few days to determine if my
char. was in fact worthy.
Well it turns out that he was actually a loyal doomie masquerading as a
heretic. He mortally wounded her mentor before finally being killed by her
(she shot him, oh the ignominy!) Just before her mentor died he did his
best to pass on the knowledge of the doomies (how to learn new miracles,
drop points, etc.) on to her. She got SOME of it.
Now she's traveling the west with no idea who to trust. She doesn't know
any miracles (other than tolerance) and is afraid to use them anyway
because she still doesn't know of any way to control her Rad Baby-ness
(there isn't any way, but she doesn't know that). She's afraid of every
doomie she sees and doesn't even know if Joan's bunch would except her
because she's never been formally trained.
Her journals would take the form of letters to Joan of her progress left
in one of the few drop points she knows about.
Anyway, that would be one way having an initiate in the posse. And a
similar story could easily be thought up for a squire (like Bob said).
The only real problem I have with starting AB's only is that it limits you
in some way if you play a syker. Syker's are the only AB (that I can think
of off hand) where their age and background determines a major component
of their character (whether they are a banshee, earth or greenie syker).
Limiting them to just greenies seems to kind of shut off a major portion
of the syker's choices. Oh well, small price to pay for family bliss.
Theo McGuckin - SysAdmin, JLab
"And now, behold the processing power of this fully armed and
operational UNIX Workstation!"