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Re: [HOE] Time Travel question that I hope won't cause your heads to hurt (Marshals Only)
>Hi,
>I run a Hell on Earth campaign. I have most of the books for the Weird West
>too. I like the way the scope of Dead Presidents sound. So I'm going to
>purchase it and take my HOE posse back in time to play. My question for you
>guys is what would be the easiest way to do that?
>In my Posse there is a Templar, A Lawdog/Syker, and a herectical
>Doomsayer.
>All are blessed by the Templar saints. If they all went directly back in
time
>would their powers still be available to them. I doubt the Saints blessings
>would. I can see the Sykers powers still working for him. But what about
the
>Doomsayer and The Templars.
Ok all thoughts aside you're asking for trouble. Time travel is nothing but
work. Plus the character classes from the wasted west have a little power
boost over the standard ones from wierd west so if they do retain some of
their powers they'll look like gods to the people in the past.
Best way I'd handle it ration powers like you do ammo. The doomie has only
so much strain and it comes back only with quadruple the effort, say instead
of 1 point per hour meditateing it comes back 1 point per 5 hours
meditateing. The templar I would say sure you can keep your powers but all
levels are reduced by 1 and if it's only 1 it doesn't function. All saints
blessings are gone. They aren't dead yet so they can't bless the
characters.
The syker is also going to have problems the barrier between worlds is a lot
stronger in the past so I'd give him a -1 to a -2 on his blastin' just to
show the strain of harnessing energy from the hunting grounds.
Other than that you should be ok. Just make sure you run them out of
bullets before you send them back. Guns are great but they don't do much
when you can't find 7.35 caliber ammo to go with them.
ron conner
sadistic marshal.
Ps. don't forget anything that wiggy (ie mutants) is going to get lynched
for being a demon.