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[HOE] Cyborgs and Spirit loss



Howdy gang,

I've been looking a little at the Spirit loss rules in Cyborgs, and I find them very
restrictive. Grated, cyborgs are powerful, and many of their drawbacks can be bought
of by various edges, but I still think Spirit disappears too quickly.

Just look at the starting packages: Infiltrators eat 2, and light and heavy cans loose
6. As soon as you add things, your Spirit disappears quickly.

I suggest these changes: No loss for the stating package, and cyberlimbs 'cover' a
loss equal to their own loss, i.e. if I have a cyber torso, I loose 3 points of
spirit, if I so add an antenna and a balance booster (total loss 3), I still only
loose 3, not 6. If I then add a Brain Mole to my torso, the total loss will go up to
4.

Any thoughts or comments?


Marshal Ole I. Stene
--
oleingva@ifi.ntnu.no - ICQ #67957926

             -Mors Principium Est-