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Re: [HOE] Campaign advice
> 4. Ask the players what they want >>
>
>
>I think this needs one little tweak. Have the players give a PARTY concept
>in addition to a character concept. Usually, everyone makes their
>characters
>pretty independent of everyone else and you get these random hullabaloos of
>different motives.
>
Oh my...excellent advice. I was Marshalling a game this past year...didn't
go to well seeing as how I let everyone have free reign to make their
characters (not saying you shouldn't, but...)
The one fellow made a character straight from Interstate '76 ('fro, leisure
suit, mirror shades...you get the drill). And he was a total gun freak. The
other fellow was a tail-teller, and a pacifist to boot. So you could see
some problems arising there. The tension between the characters (and the
players, I might add) got to the point everyone just quit the game. I guess
you learn lessons that way.
JP
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