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Re: [HOE] Doomie help



off the top of my head, try a 1 in faith but with a +4 to the roll.  That way
you have power, but a high chance of botching and getting brain burn.

Theo McGuckin wrote:

>         I'm trying to work up a char. that is a Doomsayer Acolyte. Her
> mentor discovered her and saw that she had a lot of potential and so
> agreed to teach her. He wasn't really supposed to (he wasn't one of
> Joan's chosen bunch for mentoring, but he thought he could handle it). She
> did well in training and was just getting ready to take her "40 days with
> nothing but tolerance" test when they were attacked by a doombringer.
>         Her mentor was killed but she hid and so survived. So now she's on
> her own with only the barest inkling of how her powers work or how to
> control them.
>         What I need help with is an edge/hinderance (or set) or just ideas
> of how to represent the fact that she has a lot of raw talent, but not
> much training. So her powers my be powerful, but they are also hard to
> control/don't always work.
>         I'm already thinking of giving her the hinderance that makes you
> alternate burning wind/strain (except I'm going to actually make it a
> hinderance and say that it takes an hour to recover each point of wind
> burned on miracles just like strain).
>         Maybe I could use some version of the Brain Burn table? Or maybe
> even the Huckster's Backlash table? What would that be worth? How often
> should it come up? I'd like for their to be some chance of something good
> coming out of it as well as something bad.
>         Thoughts?
>
> Theo McGuckin - SysAdmin, JLab
>
>         "I am a riddle, wrapped inside an enigma... and covered with
>          secret sauce."
>
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