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Re: [HOE] Cyborgs/Scrapers vs Power Armor



> My players and I have been bickering back and forth about the
> militaries use of Power Armor if they have Cyborgs. They say that the
> cost of a heavily equipped Heavy Can is roughly the same as Power
> Armor (when you take into account the cost of training, power, gear,
> upkeep, and the cost to maintain the operator). So why would the
> military (or Throckmorton for that matter) keep producing the Power
> Armor when a Cyborg is ten times harder to take out, needs little up
> keep and has so many neat do-dads.
> 
> My only answer was: When your military is 99% living beings and you
> don't want to place your special operation unit on the front lines and
> you want augmented troupes Power Armor seems a reasonable. I'm only
> half convinced of that though. What do you guys/gals think of that.

I think that the costs aren't meant to represent real world costs, but
just as a marker (hey, I could sell my car and afford an infiltraitor
package!). So comparing the cost of a cyborg vs. the cost of a pistol
isn't that straight forward. I would say multiply all the costs in the
cyborgs book by 100 to 1000 times to get a more "real-world" cost.

Theo McGuckin - SysAdmin, JLab


"We waste more electrons by 6am then most labs make all day. Be all you
can be!"