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Re: [HOE] Compatibility
Right: Maybe a 'con with 2+ Marshals, maybe one for each section of the city.
Don't tell the players HOW it's divided... just divide starting points and
assign "you 3 go to Bob, you 4 come with me". As they cross into that section,
send 'em to the next room...
--- Theo McGuckin <tsm@jlab.org> wrote:
> > * Series 7: The Contenders - the movie I can't wait to see. Basic
> > plot: Survivor, where you have 7 contestants and last person standing
> > is the winner. Set in a city. You kill the other 6 contestants (or
> > have them kill the others - point is you're alive the other 6 are
> > dead). Compatibility: make up a small city and up to 7 characters.
> > Interesting roleplaying activities for alliances if you run into
> > someone and don't just start shooting. Of course, you have to stab 'em
> > in the back sometime.
>
> The one thing that would be hard about this is that all the players are
> sitting in the same room:
> It'll be hard to form secret alliances ("Bob was whispering to Jack a
> minute ago, now all of the sudden their acting like enemies, I don't think
> so.")
> A lot of time will be spent with some of the players sitting around doing
> nothing. It's hard to run a game where the group doesn't, for the most
> part, stick together. While dealing with one part of the group, the other
> is left to twiddle its thumbs. This would be even worse if each person is
> on his/her own...
>
> Not saying that it wouldn't be a fun idea, just that there are mechanics
> issues that need to addressed.
>
> Theo McGuckin - SysAdmin, JLab
>
>
> "Are we going to push it to the edge of the envelope, and beyond Brain?"
> "No Pinky, we may however reach the sticky part."
>
>
>
>
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> as the BODY of the message. The SUBJECT is ignored.
>
=====
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