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Re: [HOE] Night Vision Scopes/Depth Perception
Robert Holland wrote:
>
> >All this talk about Commo has got me thinking. What would be good
> >penalties for not having depth perception (say, only using one eye).
> >Theoretically, if a set of nightvision goggles just had one camera and
> >one monitor, the user would be seeing a two-dimensional world. Shooting
> >would be a little tough, but fightin' would be Hell.
> >When I design junker optics, I always give them stereovision (2 Sensor, 2
> >Commo), but I've never though of what the problem might be in not having
> >that.
>
> Um. I figured that stereoptic vision was assumed in vision sensors. *Not* having
> it would be a 5% or 10% disadvantage.
>
> --Robert Holland
>
I had honestly assumed they were stereoscopic as well. The disadvantage sounds
nice and is way to get a common sense 5% or 10% Flaw that isn't overpowering.
The game effects of the monocular vision (or whatever) could be -2 to any
Nimbleness test while walking or -4 while running. Walking, or god forbid
running, in any of the US Army Nightvision gear was an invitation to eat a hole
(it looked like a shadow!) or ricochet off a tree. (I thought it was farther
away!)
The effects on ranged combat aren't that bad since most firing is made through
a non stereo vision view. IE looking down the sight with one eye. Its
guesstimating the range and movement that's much harder with one eye. Penalties
to hit fast moving targets could be increased or range increments could be
lowered. Although that is probably a bit much for just a 5% flaw.
--
David Heth
"Sniper rifles have been known to cause Spontaneous Brain Rejection(SBR) at
several hundred yards. "