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Re: [HOE] HtH damage [Shane]
> Well, there is now a somewhat unified system, as of Waste Warriors. The
> official word is that both games now use the rules from Revised Weird
> West. Hence, the rules updates are in Waste Warriors, but there are some
> glaring holes (this is the same eratta that was posted to the list and on
> the website). One of these is the change to Luck o' the Irish. The
> correction in Waste Warriors says that the edge now simply gives the
> character one extra fate chip draw per session. I manages to gloss over
> the fact that it's now a 5 point edge instead of 3 (or 1, I don't
> recall), and that the extra chip can't be spent on bounty.
> As for the brawlin' rules, the opposed-Vigor roll thing was in hte Hell
> on Earth rules from day one...I'm not sure when it appeared in the Weird
> West; it might've just been adopted from HoE.
I don't have my book with me so apologies.
Doesn't the "opposed-Vigor roll thing" basically make punching someone
pointless (unless you are A LOT stronger than them)?
If strength = vigor then damage basically = 0.
I plan to dump the vigor roll part of the process. Whatever the attacker
rolls for damage, that's how much wind you take. Someone's really cool
vigor is taken into account in their higher wind.
Has anyone tried this or anything similar?
Theo McGuckin - SysAdmin, JLab
Reason #173 to fear technology...
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