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Re: [HOE] Templars? Advanced Posse? WAS: Cyborgs to unbalancing was AboutRules of Engagement...



Two templars?

And you haven't turned any bad boys against each other yet? I have had a big
intraparty fight that a *servitor* broke up because he wanted them alive (for
his own devious reasons).

--- Russ Ruffino <mobstyle@ucla.edu> wrote:
> 
> > Your posse sounds a lot more advanced than ours. We've only had about a
> > dozen sessions under our belt. What kind of stuff can the others do? If
> > the templar has all that, then the others should be pretty good too I
> > would think...
> 
> Oh yeah, we have a Syker character who's literally been alive for like 2
> years (real-life time).  The SOB just won't die.  He has 7d12 blastin by
> now, and like every frickin Syker power.  He's a madman.  My Templar has GR
> in Celerity, Inner Strength, and Armor of the Saints, and there's another
> Templar with GR in Deflection, Sixth Sense, and Speed, so they compliment
> each other quite nicely.  Oh yeah, and one Harrowed Law Dog who's Fast as
> Death, and has whatever Edges and Hindrances you need to be able to use a
> gun simultaneously in each hand and fire at seperate targets with no penalty
> (or something like that...he's badass).  Everyone else in the Posse (there's
> like 3 or 4 more people) is basically cannon fodder, since the adventures
> are geared towards the bad boys now...everyone else just sort of assists.
> 
> Russ

=====
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