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Re: [HOE] Doomsayers (NO! Not again!)



>And one other thing to consider doing is playing up the religion angle that
>Doomsayers have.  If he's not preaching to the unconverted, spreading good
>faith through settlements, and investigating possible sightings of the
>Harbinger, then he's not being a very good Doomsayer, and it's possible 
>that
>someone might want to have a word with him about that (assuming that he
>doesn't do these already, but then again you SAID he's not big on
>interaction...).
>

One thing to watch out for with _that_, however, is that the player might go 
overboard, and then the other players have to sit around watching the Doomie 
do that kind of thing.

Or if you minimize it so the other players don't have to put up with it 
much, it's not much of a "price."

After Templars, Doomsayers are really the most "divisive" of possible 
character-classes in HoE, IMO.  Depending on how the players want to handle 
it, of course.  Still, the source material itself seems to give them a 
pretty wide latitude.

>--Kai Tave


---

Steve Crow

"Logic merely enables one to be wrong with authority."

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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