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[HOE] Doomsayers
> Those are both linear - y=5x with MIRV and y=x+1 for arson {I don't have the
> book, just going by your numbers}
The point is though that the doomsayer gets a linear step of 5 to the
syker's step of 1. This makes MIRV much more powerful and versatile.
> > So the result is that the Marshal is having a hard time challenging the
> > Doomie in combat without the rest of us getting killed...
>
> That's the idea - if the Doomie kills a party member, the rest turn on him.
> Don't kill your friend's characters.
Huh? The problem isn't the doomie killing other PCs, the problem is if we
face off against a bunch of gangers the doomie kills them all in short
order, if we face off against a bunch of black-hats with heavy weapons and
a raptor, the doomie is challenged, and the rest of us will get killed.
Theo McGuckin - SysAdmin, JLab
"Why should I care that YOUR computer is broken?!?"
^ ^^^