[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Junker device: Sunray laser pistol



I thought of an interesting question when reading this description:

Robert Holland wrote:

> <snip>
> A final note: by removing the batteries and applying a bit of efficiency, you
> can cram the whole deal into a single cyber mount or light hardpoint, making a
> kickass holdout weapon. This is the route Jared took, building a custom
> quickchange clamp mount into his cyber arm to hold it. One of these babies ought
> to make your cyborg or scrapper buddies happy campers.
>

When putting this gun into a cyborg, would you need the switches, or would the
cyborg's brain do the trick on that one?



>
> Device Profile: Sunray laser pistol
> Frame: 1
> Flash Gordon: 5d6 damage, ROF 1, range 10 (3.5 slots, 4 drain/shot)
> Extras: laser sight selector switch, wind selector switch, 2-point battery jack,
> 10-point battery jack (3.5 slots)
> Drain: 1/shot; 1/hour for laser sight
> Available Slots: 0
> Components: 1 electronic, 1 mechanical, 3 structural ($21, TN 8, 1d6 hours, 4
> cards)
>
> Weapon                  ROF     Damage  Range Inc       Shots
> Sunray Laser Pistol     1       5d6     10              10
>
> --Robert Holland
>
> To unsubscribe, send a message to esquire@gamerz.net with
>         unsubscribe hoe
> as the BODY of the message.  The SUBJECT is ignored.

--Dirk