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Re: [HOE] GURPS DEADLANDS DELAYED!
Darrin Bright wrote:
> At 09:20 PM 1/16/01 -0800, you wrote:
>
> 1) Poker odds DO NOT map well to a 3d6 distribution. I came up with some
> tables that could do it, but it was nowhere near quick and elegant.
>
> 2) The GURPS mechanics use a target number as well as degrees of success to
> determine the outcome of a skill check, and this was nothing like the DL
> mechanics. When hucksters cast a hex in DL and only get five cards, it
> doesn't matter if that huckster is Edmund Hoyle himself or Joe Schmoe the
> two-bit shyster, they each have about the same odds of drawing a good hand
> regardless of skill level. In the GURPS system, the better your roll the
> better hand you got, and the odds were pretty wacky... 1 in 36 chance of
> drawing a Royal Flush? I don't think so...
Why not just roll twice and spread out the curve a bit, makes royals more like 1
in 46656, still not exactly poker odds, but a bit closer. Or make the higher
hands only accessible after rolling 3 6's on the first rolls, and rolling again
to see which of the higher hands you get.
--D
"rambling about odds as usual"