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[HOE] Autonomically Challenged [WAS Re: was Doomsayers - now Harrowed]
From: <toadpooka@juno.com>
<snip>
> <snip "Autonomically Challenged">
> I personally think that most Harrowed would have this hinderance, and it
> should be an edge to not be "Challenged."
I know where you're coming from, but I think it might be an idea to have
another hindrance available to deaders: a bit more choice for players and
marshalls alike. So, something along the lines of:
Autonomically Challenged 1-5
Being dead has hit your brainer a bit harder than most. Some of the most
basic, fundamental aspects of normal behaviour escape them, which causes
them to be even more unsettling than usual to others. At the lower levels,
it's minor things: never fidgetting, rarely blinking, no rise and fall of
the chest, and so on. For 4 and 5 points, it's obvious even to the most
dim-witted cowpoke that something's VERY wrong: you occassionally forget how
to speak, and the lack of movement of bodily fluids causes you to seriously
stink.
(Note that each level includes the effects of the previous level)
1pt: The TN for all Guts checks of anyone near you increases by 1 (to +2),
and you receive a -2 penalty on all Mien rolls other than Overawe.
2pts: The TN for all Guts checks of anyone near you increases by a further 1
(to +3), and you receive a further -2 penalty (i.e. -4) on all Mien rolls
other than Overawe.
3pts: All TNs to detect you by smell decrease by 2. Decrease your Mien by
one die type. Gain a +2 bonus on all Overawe rolls.
4pts: Your Terror rating increases by 2. You receive a -8 on all Mien rolls
other than Ridicule and Overawe, and may not make unskilled Mien checks. All
language skills are reduced to 1, and cannot be increased.
5pts: All TNs to detect you by smell decrease by a further 4 (i.e. by 6).
You automatically fail all Mien-based rolls other than Ridicule and Overawe.
You gain a +2 to bonus to Ridicule (it's the old slurpy laugh) and a futher
bonus of +2 Overawe (a total bonus of +4). All Smarts rolls are made at a -2
penalty. Oh, and you can't talk.
Howzat?
Sam de Smith.