[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Doomsayers
> Quick query about the nature of the Glow. Say a player wants to run a
> Doombringer, but doesn't want to deal with the whole Silas/ Joan thing.
So
> he decides that he was taught by one of the Schismatics, but he didn't
see
> things quite the way they taught them, having been a scientist before the
> war. He decides that radiation magic is just like hexes, a source of
power.
> Radiation isn't divine, it just altered him to allow the source of the
power
> to be tapped. All the stuff about the Chosen and Cults and Schisms is
> nonsense, just another reason for people to kill each other.
>
> So the question is - can this character use Doomsayer powers? Or is the
Glow
> actually able to take them away because he doesn't 'believe' in it? If he
> can, then what does he actually have Faith in?
The GLOW is faith based. By definition if you don't have faith in the glow
you can't use it's powers. Honestly though If you wanted to do this you
would either need to change the mechanics for it. OR you could just say
that he has faith in science and the natural laws...
The down side to that Is every time he sees something that defys natural law
or science he has to make a faith check or suffer like a blessed from the
wierd west. and lose a point of faith...
So guts checks and faith checks of hoky religions. You pick.
ron c
_______________________________________________________
Send a cool gift with your E-Card
http://www.bluemountain.com/giftcenter/