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Re: [HOE] Doomsayers



First off, let me assume you mean Doomsayer and not Doombringer.
You didn't mean Doombringer?  Good.  I didn't think you were dumb.
In Children o' the Atom, there is an Outcast hindrance that basically
means you're a "freelance" doomie, not affiliated with Silas or Joan (of
course, the Outcast archetype is still depicted wearing a purple robe.
But the issue of not believing in The Glow is something else entirely. 
Technically, the aptitude is called Faith, but (real) faith doesn't play
into it that much.  There are no consequences for "Sinnin'" like there
are for other faiths.  Either Silas' or Joan's faction has to be dead
wrong in certain big parts of their philosophy, so if The Glow was
inclined to make moral judgments, one or the other would lose their
abilities.
In my game, I'd say that, though The Glow doesn't dictate morailty, it is
necessary to believe it exists ot make it work.  At the very least, you
have to wonder how such a pragmatist managed to fall in with this bunch
of crackpot cultists in the first place.  Even without the aptitude, it
takes a leap of faith to want to join a group like that.  While there
might be a non-supernatural explanation for it, the methods by which
anyone would've taught him are completely Faith-based (I think that's the
second time I've used that term since Bush got selected), so he'd have a
hard time learning witohut believing at all.
-Rich
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