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[HOE] Killer Clowns.. and a bit on Urban Renewal.
okay.. I'm going to be running this game around Halloween and was
wondering..
How exactly am I supposed to convince my posse to go in this place at night?
They typically call it a day when the sun sets, and it's driving me insane
trying to give them a reason not to "just wait until morning." Anyone have a
suggestion? I'll be dealing with a trucker, a junker and a Doomsayer.
Appealing to their Merc-side is about all I've got so far. No Templar to
feel righteous, no syker to hunt an apostate or save a fellow oath-taker,
etc...
As a total aside- I have to say that Urban Renewal is, perhaps, the single
best adventure I have ever read from Pinnacle, hands down. My posse is
freaked about it already, and they've not even entered the building. By the
time I hit them with the adventure proper, I fully expect to give them
nightmares. Not their characters, mind you. The players. }:-)
Thank you, Pinnacle.
Sinister "I have such lofty goals" Dexter
sinisterdexter@mindspring.com