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Re: [HOE] boy howdy brainers
>
>I unsubscribed for a while and I'm trying to catch up on some goings-on in
>HOE. A couple questions I want to throw out there for some feedback:
>1) Do you think Psykers can wear helmets? I think maybe they can't since
>Brain Blast, (thier bread and butter spell) is a physical force and the
>helmet will either a) blow a big hole in the helmet; b) give the target the
>helmet AV essentially providing armor for the target; or c) both. I tried
>to tell the psyker player she couldn't wear a helmet and she told me I was
>being arbitrary, and said I just like to shoot her in the head, (well, I do
>like to shoot all the posse members in the head). What do you think?
not being AD&D Psionosists, I see no prob with it except they cannot use a
Tsar while wearing one.
(spoilers)
>2) What do folks think of "the Boise Horror" adventure? I had mixed feelings
>about it. Just curious what other folks thought.
As an Action adventure, I had no problems with it. It is intense, and can
be a Posse killer unless the Posse is really bloody careful.
The story is Railroaded, but not in a big way. My sole problem came when
the Posse all followed the Cyborg down so we had to do the climax
immediatly after the meeting battle as they were pursuing it the whole time.
But most Posses won't do that.
The only problem from a running standpoint I had was that there is a lot of
Mystery (better hope no one has Hunch, Deathspeak or Speakin' With the
Dead) which the Posse really cannot probably solve, or if they do they
cannot do anything about it. No matter how good or bad they are at clue
gathering, the outcome is the same, by script if nothing else.
Still, if you look at it as action this is not a problem
My verdict: good action adventure, if very very deadly. I like it less
then, say Hell or High Water, Leftovers, or Urban Renewal but it was not
really bad.
>Ciao,
>RMPaige
>(clever quote to inserted at a later time)
>
TBS
Z is for Zombie, That's Good Enough for Me!