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Re: [HOE] "The Nineties Feel"



That could work. Others could just find it a supernatural take on
Mad Max... that's how I introduced it to my group. It wasn't
until the third or fourth session that I mentioned it was a
Deadlands game. Of course, they then took a closer look at their
character sheets and _SAW_ the word "Deadlands" on it.

One of the groud had played Doomtown episodes 1-6. He quit before
any Bless'ed showed up and never read the rulebook - I taught him
the rules and he never looked up anything himself. His character
concept was a "religious lawyer turned mercenary". He became
blessed about 9 sessions into the saga (this character was played
up until the end of last session)

The others didn't even play (or read) any Deadlands previously
but one wanted to play the mechanic. He became a junker about the
same time as the bless'ed came out of the lawyer.


The other question is: how far off is Lost Colony from the main
crowd? I think it's main crowd is drawing from
already-into-Deadlands folks.

--- Allan Seyberth <darious@darious.com> wrote:
>  >I dig the nineties feel, too, and I don't think that
>  >it's particularly out of place.  I guessing that if
>  >you want the "futuristic, super-ultra-mega high
>  >technology,"  then you'll have to wait for Lost
>  >Colony.
> 
> On this note. . . I think that this came up before - and that
> there is a 
> game designer reason for the 90's feel for the setting
> technology - and 
> that's to keep the setting from being too strange.
> 
> The more that you digress from what people know, the harder it
> is for the 
> setting to grab folks.  HoE is already pretty out there - being
> a variation 
> (supernatural) of a variation (post apocalypse) of a variation
> (Deadlands 
> history/setting). And it introduces a lot of things that
> weren't even in 
> Deadlands.

=====
Michael Shindler, ICQ #13820058
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