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Re: [HOE] Junker devices...



Rail Guns use the gunsmith power and can be friggin deadly if ya got the juice for them... even if you make them small.  I
once made a mini railgun, was about the size of a rifle, did 4d4 damage, could be Ap up to level 4 (just ups the drain) and
had a rate of fire 15, it also had an extended mag that would hold 600 rounds (they were basically the size of small nails)
and an ammo processing unit that would pick up metal with a magnet and melt it down to make more ammo.  I had enough space
left over in it to install a small shield generator (hey, extra armor never hurts)

As for the hookshot, I was thinking of trying to make one of those myself, haven't gotten around to it yet, need to reread
the powers to figure out what to best use on it.

Hope that Helps

--D

"Daidoji Arichi . Michael" wrote:

> Hey,
>
> One of my posse and I were trying (him more than me, I had other
> things to tend to) to stat some junker devices and completely ran
> out of ideas. Can anyone nudge us along (or send stats for):
>
> "Hookshot" - kinda like a grapling hook, but a launcher that I
> think he said should stick to his hand and pull him up after it
> hooks on.
> "Rail Gun" - just that. I'm not sure I want him to have this, but
> I should see some stats before I decide.
>
> Oh, yeah: Adam... correct me if I got these specifics wrong... :)
>
> =====
> Michael Shindler, ICQ #13820058