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[HOE] More questions...



Well, I got yet MORE questions for the great PEG-Heads (Are they Square pegs 
in Round holes?).

OK, that wasn't one...  As usual, I shall "Pay" for the answers.  Last time, 
it was with three relics.  This time, A BRAND NEW GUN!!!  OK, it's really an 
old gun...  But you get the idea...

Anywho, on with the questions:

1.  Is there some cybernetic requirement needed for a Cyborg to use a Dixie 
Arms M-2011A (Page #107, Cyborgs), or is there something done to ALL Deaders 
when they're robotizied?  (In other words, can a regular, ordinary, everyday 
Deader use one with any problems?).

2.  Are there revolver versions of the M-2011A?  You had stated that there 
are various versions that are basically the same gun with different names 
(And designs), and I can see where a Texas Ranger Can would like his hands 
on a set of nice *BIG* Hoglegs!

3.  What would the Ground Vechicle Load Point (From "Road Warriors") be for 
the Colt M-22 Reaver 10mm Rifle (Page #106, Cyborgs)?  How about the 
Sentinel?

4.  We all know that Junkyard is the only place left mass producing ammo 
(Denver doesn't count!), but, are they equipped to make Depleted Uranium 
rounds (Such as the rounds found in the Colt M-22 Reaver and the SA XM-60 
(Page #18, Wasted West)), or is the only place to get them is off the dead?

5.  (How do I put this without having "There may be KIDS here!!!" yelled at 
me?  AH!  Star Trek!!!):  Does the Infiltrator Package come with something 
that makes the Male Cybernetic Deader "Fully Functional"?  I know they'll be 
shootin' blanks ('Less there's some Cloning around that's goin' on!), but 
that might have been a way that Cults were able to figure out if there's a 
Deader in their midst.

6.  When are the advanced "High Noon" rules going to come out for the 
vehicular miniatures?  As well, what are the stats on the ATVs, Alexander 
9000, Ambulance, and Firetruck?  Were they released, or did you just include 
them in "Road Wars" 'cause they looked cool?  (As well, one complaint that 
my group is going to make...  Not enough Full-Sized Pick-ups.  I know 
they're going to complain, so I'll show their displeasure right now.  It's 
not my displeasure, so don't yell at me.  I'm just the messenger.).

7.  When a Junker is making a non-powered weapon using Weaponsmith (Page 
#98, Junkman Cometh), does he have to use Electronic Components, or are they 
also just for Powered Weapons (Like the Mechanical Components)?

8.  With the Spirit Weapon power (Page #93, Junkman Cometh), it says that 
someone using the power to infuse a spiritual energy into a device requires 
fewer components...  But it doesn't explain WHICH components are fewer...  
Are the Electronic Components not used?

9.  Could a Junker, using Ammo (Page #65, Junkman Cometh), make Depleted 
Uranium rounds (Or, at the very least, a reasonable facimily thereof)?  If 
so, what would be the increase (Or would they need to get their hands on 
some Depleted Irradiated Ghost Rock?)?

10.  What kind of damage does a SA XM-60 do to a vechicle?  Yes, yes...  I 
know...  The round is less than .50 Rifle, so it'll probably do Small Arms 
Damage, but, maybe because of its "Tremendous Penetrating Powers", it might 
do more, or is the only advantage its armor piercing ability?

That's it...  For now!!!  MUH-HA-HA-HA!!!

Ray.
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