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[HOE] Some Marshall help
Introducing the posse to the villains early!?
A wonderful plan! have the party meet the bad guys early on and have the bad
guys MESS THEM UP!!!! This gives motivation to the party, it gives the
players a chance to see how the bad guys do business firsthand, and it's just
fun plot!
In one game I ran, one player chose the hinderance 'one armed bandit'. So
what I did was begin the adventure with the party wounded in the desert and
taking cover from a black rain storm. In the storm, I ran a flashback...
At the beginning of the flashback, the party's healthy, happy, and
trading in town. The one player even has both arms! So, when the zombie
biker gang rides through rampaging (plague zombies, cancer zombies, walkin
deads with faminites on leashes), the party has to go up against the big
villain, The Zombie Kang! And so when the one character charges at The Kang
with a crowbar, and gets his arm chopped off by the Kang's 8' headless
double-chainsaw wielding undead bodyguard, everyone is happy. They get romped
around, wounded, and they have to slink out of there.
Intro the main bad guys, early. THEN the party knows about this new
menace to the wested west and they can start thinking about how on earth to
stop it!