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Re: [HOE] The Syker Question



> > Well, yes.  But...I don't think it works that way.  Light armor 
>subtracts
> > from the damage of AP rounds normally _and_ reduces the damage by the 
>dice,
> > doesn't it?  I don't recall anything in the rulebook that suggests that
> > losing the dice is in lieu of the normal protection afforded by -2/-4 
>armor.
> >
> > The problem is that I get the impression the whole AP thing wasn't 
>really
> > set up with forcefields and Armor of the Saints and other heavy-duty
> > non-AV/big minus reduction type things.
> >
> > If you have the rulebook, could you quote the section you are thinking 
>of
> > that would suggest such a thing?  Thanks!
>
> > Steve Crow
>
>Steve,
>In the HOE book on pg 97 of the posse section, under the title of
>"Armor-Piercing Ammunition" It says to reduce the damage by one die, not 
>die
>type.

That's what I meant by "reduce the damage by a die" above (as opposed to if 
I had said, "reduce the damage by a die _type_").  Although this seems to be 
a type of terminology that causes confusion before (i.e., the old massive 
damage rules).

>I read this to mean that reducing the # of dice is what the armor does for 
>you,
>not reducing the total as usual, as this ammo is designed to go through 
>much
>stronger armor.
>Like I said , I think that this one needs an official ruling.
>

The problem is that the AP rules don't say to do this _instead_ or _in lieu_ 
of modifying AP damage by -2/-4.  Ummm, do they...?  Again, can you verbatim 
quote the entire section if you have it there?  Thanks!

If not, I'll try to quote what we believe are the relevant sections when I 
grab a copy of the rulebook tomorrow (Wednesday).

Anyhoo, yes, I would agree some kind of ruling is necessary.  :)

*shrug* As I might have noted before, we've always found the Pinnacle armor 
rules a bit...odd.  Everyone knows, for instance, that AV has variable 
effectiveness, depending on how many dice the incoming attack has.  AV1 will 
reduce the damage of a crossbow (2d6+2) from an average of 9 to an average 
of 7 - a poorer reduction than -4 light armor!

On the other hand, that same AV1 will reduce the damage of a 3d20 Nuke from 
31.5 to 19.5 (a 12 point difference).

We've always thought the "Reduce the die # by 1" PLUS normal "Light armor 
protection of -2/-4" was just another one of those quirks.

>--
>-Steve
>"No good deed shall go unpunished"
>
>
>
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---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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