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[HOE] Syker and 2 swords...
Ok, here' my thought.
What about a cyborg who's ROE's say to destroy melee weapons?? Make him an
infiltrator can with a Cyber shield...pump up the shield to AV 3 and those
swords will just bounce right off! Better yet, have the guy roll to hit,
then roll damage, and then tell him the sword breaks at the hilt!!
Or you could have him run into some rust mites, they eat anything that's
metal...bwah ha ha hahh...
Have a fight occur in mud or water...it's hards to disguise the fact that
you're in water/mud, even if you are invisible...
Still, I think an automaton with armor 3 and a gatling gun should persuade
him to STAY THE HECK OUT OF RANGE!!!
Nukem
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Date: Fri, 4 Aug 2000 22:14:45 -0500
From: shiva51@home.com
Subject: [HOE] My Syker Issue
Anyone have any tips on how to get rid of a sword or two and not make it too
obvious that you did it on purpose?
In my HOE game the syker is a two sword kid with an edge the previous
marshal made u pthat gave him a DB from both weapons and a fightin of 6.
Everything that attacks in hth needs a 15 to hit him. Add in that he gets
two attacks every action at 6d12 and that his swords do STR (3d10) +2d8+2
dmg (minor relics) and he quickly over balances the posse.
<snip>
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