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[HOE] Re: bleeding rules
> Does supernatural healing stop bleeding right away?
We've never stated it, but if successful, that makes perfect sense. IOW,
yes, it does in my campaigns.
> Most stories seem to indicate that it does, but they never say for sure.
Im
> just curious what rules everyone uses and if there
> are any "official" rulings from Hopler of Goff on this one.
> Personally I tired of people getting their guts blown apart and then
easily
> recovering within a round or even an action.
Someone's already stated it, but what I use is a single action and Foolproof
(3) medicine TN. Each success and raise lets the hero treating the wound
stop 1 point of Wind loss. For Serious wounds, that means only a single
success; for a Maimed, it takes either a 13 on the dice or multiple attempts
(and actions).
When you're talking wounds of Serious or worse level to multiple hit
locations, I require a roll for each hit location, just as if the sawbones
was attempting to actually heal the wound.
John