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Re: [HOE] Sykers and healing [Hopler]
What's wrong with a mutation? :)
Jason Adkins
>From: "Steve Davidson, RN" <goofazoid@earthlink.net>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] Sykers and healing [Hopler]
>Date: Tue, 01 Aug 2000 15:47:01 -0500
>
>and you can get an instant mutation from it too!
>
>Jason Adkins wrote:
>
> > Yes, but you guys are forgetting the potentially best healer, for a well
> > equipped party................the Junker. Costly? YES! But have you
>guys
> > seen how long it takes for a Junker's healing device, (which I know,
>needs
> > to be premade), to work? Actions! That means, that during the same
>amount
> > of time it takes for a Syker to get off some blastin' the Junker has
>healed
> > whatever wound, he happened to have a healing device for. Yeah, I know
>it's
> > costly both in equipment, GR's and Stability, but man! That's fast!
> >
> > Jason Adkins
> >
> > >From: "Grand Master Nilus of the Dark Angel Chapter"
> > ><grandmasternilus@hotmail.com>
> > >Reply-To: hoe@gamerz.net
> > >To: hoe@gamerz.net
> > >Subject: Re: [HOE] Sykers and healing [Hopler]
> > >Date: Tue, 01 Aug 2000 15:07:11 CDT
> > >
> > >> > Yeah, but what happens if he fails? He wastes a couple hours (maybe
>a
> > >>big
> > >> > deal, but not horrible) and gets to try again. Pretty good deal
> > >> > considering it'll take the templar 5 days to heal the same wound,
> > >>minimum.
> > >> > I thought templars were supposed to be the great healers?
> > >> >
> > >
> > >Templars are great healers
> > >
> > >1) They can healer other people. Psykers can help the healing process
>of
> > >another but its not like the quick heal he can do on himself and
>Doomsayers
> > >have that nasty problem with causing mutations.
> > >
> > >2) They dont use strain to heal. Sure they can only do it every 24
>hours
> > >per
> > >person but they can do it after fighting off a army of black hats, were
>say
> > >a Doomsayer would be out of juices from nukes and the Psyker would be
>spent
> > >due to a lot of blastin.
> > >
> > >3) They get a bonus equal to there rank for healing rolls. This means a
> > >Templar with a rank 5 lay on hands can still easily heal most wounds
>even
> > >with even with a Maiming wound.
> > >
> > >So I think Templars are pretty good healers.
> > >
> > >Dan
> >
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> >
> > ________________________________________________________________________
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>
>--
>-Steve
>"No good deed shall go unpunished"
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe
>as the BODY of the message. The SUBJECT is ignored.
>
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