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Re: [HOE] Origins
>| Good fun folks. I had a blast. I wish I could've made it to the dinner,
>but
>| I didn't register in time.
>
>Uhhh...you didn't have to register. It wasn't an official origins event.
>I don't think WotC would want to be associated with us, anyways (nor we,
>them ;P).
File for the future: By registering, I'm taking it to mean RSVP'ing for
actually eating dinner, which I did shut down on Tuesday, because I had to
put in a final head count for dinner to the kitchen that night. However,
just showing up to have a drink and mingle doesn't require a RSVP.
>As for Mile High March, I played in it, and the adventure did really seem
>to be lacking. Sandor was running it, and he did really well, but there
>wasn't a lot to go on. Though I probably shouldn't complain; not many
>tunnel-diving combat-heavy adventures end with your character being
>suffocated by a detached pair of rancid, grapefruit-sized testicles (If
>you played Mile High without Sandor as the Marshal, you really missed out
>on something!).
Thanks for the shout-out, Rich!
I thought the adventure itself was OK as written, but I really had to throw
out most of it to make it "convention time-slot" compatible. That, and the
fact I got handed it 5 minutes before it was supposed to start! Of course,
it *did* give me plenty of opportunities to indulge my visceral
potty-mouthness, so I won't complain.
>Apparently YOU were in my game. I was a bit disappointed in it as well
>(especially with the half hour long discussion on where to urinate) the
>last
>half hour of it was good though, very disgustingly descriptive (damn nipple
>biting baby). Anyways, I think that a different HOE adventure would better
>showcase the world that is HOE.
I really agree with Dirk on the last point. "Mile High" is definitely *not*
a good HoE showcase adventure. Most of the plot revolves around a DL-era
abomination and is essentially a dungeon crawl. Anyone coming to play
expecting cool radiation or mind powers or to fire big weapons is in for a
big disappointment, as the game is set up to literally railroad (or actually
"tractor trailer") the PCs into being stripped, beaten, and powerless for a
good part of the adventure. It does offer some great role-playing moments (I
really enjoyed doing the "God doesn't hear your prayers anymore" thing with
the Templar, and traumatizing Rich's Road Warrior with the hot-rod abuse),
but I don't think it's what most folks are looking for when they sign up for
a session described as "going toe-to-toe" with the Black Hats. It's a good
"change of pace" adventure, but not appropriate for a con. It also violates
the PEG "Players should be shooting something or casting spells within 5
minutes of sitting down" con guideline.
As for where to urinate... I was waiting for someone to solve the "we're
dehydrating to death" problem in an appropriately crude manner. ;)
(What!?! It was good enough for Costner in "Waterworld"!!!)
Sandor "Potty Mouth Marshal" Silverman
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