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Re: [HOE]How are the new books





Steve Crow wrote:
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> >[SPOILERS - MARSHALLS ONLY!]
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> >[I SAID MARSHALLS ONLY, TINHORN!]
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> >this adventure. The only way you can really "win" as far as I can tell
> >is to grab a bunch of sacks of the "super-grow grain", but this is only
> >mentioned in passing ONCE at the end, and it's never mentioned anywhere
> >in the adventure where this grain is or how the PCs would conceivably
> >take enough of it to feed the nearby communities. Unless some heavy
> >hints were dropped by the GM, I can't imagine any party would even
> >*think* of grabbing a bunch of grain. If it does occur to anybody, and
> 
> Your mileage may of course vary, but my party grabs _anything_ that looks
> valuable if it's portable.  And sometimes if its not...  :)

Transport would be the main issue... the place is full of food, which
would be worth a fortune, but I don't recall that there are any vehicles
sitting around to transport it. A junker with any sort of flying device
could seriously bypass 95% of the combat threats in the scenario.

> >they do manage to get enough of it past the army of walkin' dead, the
> >adventure is especially vague on why they should be rewarded for this,
> >since everything that comes out of this Biodome place is tainted and
> >gradually turns people into faminites. Why would the PCs be rewarded for
> >turning townsfolk into faminites? And really, how is one sack of grain
> 
> I'm not familiar with the adventure (yet), but that does sound like somewhat
> of a downer.  

Like I said, it's a nice idea, but for me it's going to take a lot of
work to make it worth working into a campaign.

> Don't have my Spirit Warriors book with me, but could a toxic
> shaman do something with the stuff?  Or an old-style Blessed?  Sounds more
> like the problem would be determining that the taint exists in the first
> place prior to a bunch of townfolk gettin' contaminated.

Possibly... not that familiar with Spirit Warriors. But that's not
really the problem. The adventure says that the food is tainted, but
only very slightly so, possibly slight enough to completely miss any
sort of detection. The adventure also states that you need to eat *a
lot* of the food to turn into a faminite, but it doesn't say *how much*
is *a lot*. So while the main focus of the adventure seems to be getting
some food out of the place, it doesn't really address how the PCs are
supposed to untaint the food, or even if it's possible.