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Re: [HOE]How are the new books





Steve Crow wrote:

> >[SPOILERS - MARSHALLS ONLY!]
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> >[I SAID MARSHALLS ONLY, TINHORN!]
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> >this adventure. The only way you can really "win" as far as I can tell
> >is to grab a bunch of sacks of the "super-grow grain", but this is only
> >mentioned in passing ONCE at the end, and it's never mentioned anywhere
> >in the adventure where this grain is or how the PCs would conceivably
> >take enough of it to feed the nearby communities. Unless some heavy
> >hints were dropped by the GM, I can't imagine any party would even
> >*think* of grabbing a bunch of grain. If it does occur to anybody, and
>
> Your mileage may of course vary, but my party grabs _anything_ that looks
> valuable if it's portable.  And sometimes if its not...  :)
>
> >they do manage to get enough of it past the army of walkin' dead, the
> >adventure is especially vague on why they should be rewarded for this,
> >since everything that comes out of this Biodome place is tainted and
> >gradually turns people into faminites. Why would the PCs be rewarded for
> >turning townsfolk into faminites? And really, how is one sack of grain
>
> I'm not familiar with the adventure (yet), but that does sound like somewhat
> of a downer.  Don't have my Spirit Warriors book with me, but could a toxic
> shaman do something with the stuff?  Or an old-style Blessed?  Sounds more
> like the problem would be determining that the taint exists in the first
> place prior to a bunch of townfolk gettin' contaminated.
>
> ---
>
> Steve Crow
>
> "Worm Can Opener Extraordinare"
>
> Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/
>

I think that the grain was the one un-tainted food in the place, and the fact
that it grows super fast in the desert wastes is how it is meant to feed the
town.  Any ways, I liked the adventure... just the thing to show my munchkin
posse that disgression is sometimes the better part of valor.

--D