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[HOE] Templar dreaming



 From Brian:

>I want to run a dream sequence for a templar (DL timeperiod) in which he
>wont know it is a dream (I'm going to get all the other players in on it and
>run it like a session, except it'll all turn out to be the templar's dream)
>in which I want to test his devotion to the four prime "ideals" or "facets"
>if you will of his knights order.
>
>They are Humility, Honour, Faith and Sacrifice (I wont repost the entire
>document covering them in detail; the names are fairly self-explanitory).
>Ideally, I want to cover all four in the same dream, which I imagine to take
>no more than three or four hours real time (although it could of course be
>considerably shorter).
>
>I'm thinking a fairly standard "stock" adventure hook kind of thing (town
>terrorised by creature X) but in a similar manner to the dominion-gaining
>major points in a harrowed nightmare, I want to have four prime points in
>the adventure where the templar is tested on one of each of the four ideals.
>I guess Sacrifice makes sense as the last one - will he give his life to
>save the town and/or the other characters. I'm looking for some ideas on how
>to incorporate the other three into the story, especially Humility and
>Honour, which in some manners overlap and contradict.
>
>Any ideas?

Ooh, ooh!  I have an honor idea.  Once he's agreed to help the town 
(or whatever the stock hook is) provide an opportunity about halfway 
through the adventure to meet some other character goal.  Make it 
require leaving town _right now_ to follow up on or the opportunity 
will slip through his fingers.  See if he keeps his word to the 
townsfolk or goes haring off after his own interests.

Some ideas for the others, but not as good in my opinion:

Humility - Bully in the bar who is mocking but not physical. 
Humility should dictate that the Templar takes it in stride.

Faith - In what?  If it's in a higher power provide a dream or vision 
of something he should do that seems absolutely impossible, with 
fatal results (I'm thinking something like the invisible bridge scene 
from Indiana Jones and the Last Crusaders).

Sacrifice - I have no better idea than the one you give above, but 
make the choice tough.  If, as the adventure progresses, he finds out 
the town has a seamy underbelly - not evil, but definitely 
less-than-praiseworthy, this could put a strain on his dedication to 
both honor and sacrifice.  Kind of a "Will you save this town if I 
find 100 good men?  How about 10?  How about 1?" situation.

Hank