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[HOE] Re: Explosions are their own reward.



>Lots of the rules in Deadlands seem to have been written to cater >more to 
>cinematic reality rather than real-world reality, and for >good reason. For 
>example, Automatic weapons, though effective, are >not all that special, a 
>skilled fighter can easily hold off ravening >hordes of peons, and 
>following that vein, heroes shouldn't be >assasinated by large explosions 
>constantly, but these same things do >wonders against hordes of shlocky 
>minions....

>Reuben "Taking sedatives now" McCallum

I really got to agree with ya here.  In my humble opinion, HOE should be 
alot more like a Mad Max Sequel and a lot less like a documentry.  Making 
the game too real, or the heroes too human ruins the game.  I mean like 
McCallum says, half the fun of HOE (or any good RPG for that matter,) is 
that the characters are larger than life.  That they can blow up the bad 
guys, and when the smoke clears, somehow stagger out of the ruins.  Severely 
wounded, but alive (or Harrowed) enough to fight another day.
Now I'm not saying that Marshals should be afraid to plant a few heroes from 
time to time,(better still, let em' go out in a blaze o' glory.)  But, the 
word "Cinamatic" is a fairly common occurance in several DL/HOE supplements, 
and I believe that's done for a good reason. When you can get your posse to 
react the same way they would at a good movie, (laughing, cheering, throwing 
popcorn or nacho chips at you,)  You'll know exactly what I'm talking about.
Just my two cent,
-Gus "nothing fancy, just plain ole' 'Gus'"
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