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Re: [HOE] Couple of things...



>the bigger problem is getting them to walk where you want, not toward the
>nearest group of survivors...


    If it was a really crazy Junker, like the one I'm working on, I don't
think he'd mind too much.  ;-)  I guess another option would be to bind some
of those nasty tech spirits to a device planted in a zombie's cranium.  Kind
of the same concept.