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[HOE] Re:Dinero






I have always definened dinero as some sort of tradeble(sp?) skill.  For 
Example, it might be a gambler who wins a few quick games of craps, or a 
sawbones that walks into town and says "Hmm, you look hurt, let me bandage 
that for you."  In other words they do something for (or to) the people in 
the village and are paid for services.
I also have a gold standard.  I say before the war, gold and silver coins 
came back into style, it doesn't matter whose offical seal is on it as 
everyone likes the shinny yellow coins.  They aren't as easy to carry as 
loot, and they certainly aren't as handy in a gunfight, but they work.

ol' doc firefly








>Subject: [HOE] Dinero, Wasted West Style
>
>I was talking to a friend of mine about dinero and HoE.  How does it work?
>There are no trust funds, Rich Dad's dead, and all those software billions
>went up when Seattle did.
>
>     So here's some ways that we came up with, and how adventures and
>character development can happen.
>
>1) Paranoid, but rich: therefore eccentric.
>     Gaining his riches via corrupt means, Paul Giglione hid it from
>competitors AND the tax man by turning it into hard goods (watches, rings, 
>TV
>equipment) and having lockboxes of the stuff buried all over the US, only 
>he
>knows that under the third lamppost on Main street is a lockbox with stuff 
>in
>it.  And now, after the bombs, he can walk into any town, and dig up the 
>loot
>for quick goods.
>
>     a) Where is the box in this town? In front of the sherrif's house?  Or 
>is
>it in the Zombie den down the ways?  Will it require force, guile, or just
>moxie to get it?  Is Silas Rasmussen's throne on Main street?
>
>     b) What's in the box this time?  Watches?  Cans of play dough?  500$
>worth, but of what?  500$ worth of silly putty is a LOT of silly putty, and 
>a
>MAJOR item when you need moldable plastic.  the items themselves could be
>interesting and fun.
>
>2) He's just lucky.
>     For some reason, your waster just happens to be in the right place to
>give the sherrif some much needed shoestrings to hang someone.  Or he just
>happens to look like Cousin bert to old Lady perkins.  Or maybe, there just
>always seems to be some old acquintance who will buy the guy a drink, put 
>him
>up for the night, and give him a gift or two in thanks for some past good
>deed.
>
>     a) who are these people?  Adventure hooks 'o plenty AND you can build 
>NPC
>relationships easy as pie!
>
>     b) Does this luck backfire?  Can the party gain enemies via 
>association?
>
>3) Scroungin, but with style
>
>     your character knows where the stuff is to be found.  He's the best
>scavanger of the best.  You didn't know that those glass bits in the soil 
>are
>from TV screens and that means electronics are nearby!  You may not, but he
>did.  He knows what goes with what and how to find the wealth in any
>situation.Maybe he's just collecting aluminum cans......
>
>
>             ....Knowing Junkers, in the right moods, will pay 20$ a pop 
>for
>'em!
>
>
>
>     So, anyone else think Dinero needs some idea-melding to learn how it
>exactly works in HoE?
>
>                     Damon
>
>
>
>------------------------------
>
>End of hoe-digest.20000616
>***********************************

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