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Re: [HOE] creative player



OOoooohh, the junker in our party had the healing power, and we have been
thinking of some stuff to do with it... like a thought that just crossed my
mind... hmmm, a vampyric gun... somehow make it heal wounds in the user equal to
half of what it causes someone... dangit, now I have to figure out how to do
this?  Well, post what ya got, I"m interested in seein' em... Junker tech has
become my new best friend as of lately.

--D



calabim69@hotmail.com wrote:

> >Sooo.... What did they do?  Explosive? AP?  Poisen Tipped?  10d20?  What? I
> >really am curious.
>
> Well This is a new player So he will not be doing the number crunching. But
> if ya like I will post a couple of of the darts I am going to give him.
>
> Our group just made plans for an Assault Rifle with a shield
> >generator built in.  It's a little larger then your run of the mill assault
> >rifle, but it provides Armor 3 to all locations.  We were pretty proud of
> >ourselves.
>
> This is very cool. The junker I am playing now in the game I don't run is a
> docter and does not deal with gun spirts and he has made some very
> interesting medical stuff.
>
> JJ
>
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