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Re: [HOE] Spirit Warriors vs. the Convoy
Steve Crow wrote:
> 1) The map in QatD (the only real visual "map" we have of the Sioux Nation)
> is either inaccurate, or their territory shrank to the south somewhat,
> giving I-80 clear access just south of Sioux Nation territory. There's
> nothing to really contradict this, although Pinnacle's assumption seems to
> be that the QatD map is accurate as they neither contradict it nor provide
> an updated map. (I've suggested to John Goff that they should, though.)
>
Continuity problems and contradictions exsist between RR/SW to be sure.
No argument there. A solution to this paticular problem could be more
easily arrived at it if a current HoE map that detailed (at least) the
major highways existed (suggesting that to Goff was definitely a good
idea, although I don't think we're likely to see it...well...then again,
it could be a nice addition to the Denver box set or a website piece).
Personally, I'm of the mind that if technology didn't work within the
Sioux nations for so long, there would definitely be alternate surviving
routes (road and rail) around it - a technological "dead zone" would
necessitate it, especially with all the commerce that would have to head
overland to the Great Plains. This unfortunately makes our attempts to
use modern maps as a means toward understanding HoE routes in the area
pretty useless - these routes aren't on them. As you've pointed out in
almost painful detail, by using existing maps, we're left with lots of
impossibilities and dead ends.
> Any of these, while remotely aceptable, still doesn't explain why (or how!)
> the Convoy sends a caravan to Deadwood twice a year on their way past.
> However, this is a relatively minor continuity glitch (along with the fact
> that Pinnacle can't seem to decide whether Deadwood was hit with a bomb or
> not)
>
Again, sure...contradiction/continuity problem. In this case, I'd
personally go with the description in SW - using the more recent
material as an update on the old (I like it better, anyway). In other
words, there's no one in Deadwood anymore. It's a nasty, scary ghost
town of a place. The Convoy has no reason to send anyone to it - no one
to trade with and too much of a headache to get to. Deadwood wasn't
blown up due to the difficulty of getting missiles to the target - in
flying over the tech dead zone, the missiles would have just dropped.
This leaves Deadwood as a ruined cornucopia of undamaged pre-war stuff
if you want to hazard the trip to go and scrounge for it. But that's
just me.
Matt Steflik
Gimme Shelter - http://www.geocities.com/grifflik/