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Re: [HoE] Technomancers-in a game!?
Hey Scott,
I've been playing a Technomancer with some medic skills and a
compunction for talking to himself for sometime. It's real fun. My jeep is
always runnin' and though I'm always unarmed, I can always go for a
"Concealed Weapon". A real hoot.
Jason Adkins
>From: Scott Hacker <smilingbandit2@yahoo.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: [HoE] Technomancers-in a game!?
>Date: Tue, 18 Apr 2000 23:06:10 -0700 (PDT)
>
> >>The posse (I call 'em Los Bastardos) had been in a
>running battle with some of Kirkland's mutie goons.
>The posse, realizing that HoE chases suck, stopped
>their vehicles, so that some bikers were going past,
>guns blazing,and some hand to hand fighters dove out
>and engaged them on foot.
> One of the enemies, a Junker/Technomancer named
>Driver 8 ...
> (A new creation from Scott Hacker's Dead Man Walkin'
>webpage:
>http://members.tripod.com/scotthacker/tech/tech.html)<<
>
>Wow, real technomancer playtesting! How do the powers
>work out? I just kinda made it up on the fly, and
>since my posse wanted to play Weird West instead of
>Wasted, I never got to try the techies out.
>
>BTW, look for big things on the website soon! I've
>got a dozen technomancer powers on tap, plus a whole
>new type of mojo! Coming soon!
>
>
>
>
>
>=====
>"I was a warped little boy. Now I'm out to warp the youth of America."-
>Weird Al Yankovic
>Remember, conformity is the mother of obscurity;
>be true to yourself in everything you do.
>Happy Roleplaying,
>-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
>
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