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[HoE] Technomancers-in a game!?



>>The posse (I call 'em Los Bastardos) had been in a
running battle with some of Kirkland's mutie goons. 
The posse, realizing that HoE chases suck,  stopped
their vehicles, so that some bikers were going past,
guns blazing,and some hand to hand fighters dove out
and engaged them on foot.
  One of the enemies, a Junker/Technomancer named
Driver 8 ...
 (A new creation from Scott Hacker's Dead Man Walkin'
webpage:
http://members.tripod.com/scotthacker/tech/tech.html)<<

Wow, real technomancer playtesting!  How do the powers
work out?  I just kinda made it up on the fly, and
since my posse wanted to play Weird West instead of
Wasted, I never got to try the techies out.

BTW, look for big things on the website soon!  I've
got a dozen technomancer powers on tap, plus a whole
new type of mojo!  Coming soon!


 


=====
"I was a warped little boy.  Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>

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