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Re: [HoE] "meta-plot" adventures
I have a few mods in the Wasted West when I host; of
course, my posse doesn't play (nor will they; 3 of the
5 outspokenly don't like westerns, period) Weird West.
And, of course, Kang controls the USA Pacific Coast,
except Lost Angels. There are a few others that could
cause plot problems if the posse thaught long enough
before I do, but they won't.
--- travis lide <sinisterdexter@mindspring.com> wrote:
> ----- Original Message -----
> > Date: Fri, 17 Mar 2000 12:36:14 -0500
> > From: darrin@neobright.net
> > Subject: Re: [HoE] "meta-plot" adventures (Hopler
> & Goff)
> >
> > "B.D. Flory" wrote:
> > >
> >
> > > While this is strictly hearsay (in this case,
> someone posted a "John
> Goff"
> > > said in a chat message, and I can't remember if
> John confirmed), the
> > > outcome of future "meta-plot" adventures will be
> determined by the
> players.
> > > Beginning with "Ghostbusters", IIRC, each of
> these adventures will
> include
> > > a few questions at the end of the module, such
> as "Did the Ghost
> survive?"
> > > GM's send in their results, and the tallies
> dictate what happens
> > > "officially".
> >
> > I've heard about this before... didn't TORG do
> this? As in, the players
> > send information about what happened, and when the
> next sourcebook came
> > out, the next major storyline shifts were
> determined by the majority of
> > responses.
>
> I think so.. Also, The Living World Of GreyHawk for
> D&D 3rd Edition is
> supposed to do this, as I understand. FASA even did
> it in their Corporate
> Punishment Adv. for Shadowrun a few months back.
>
> > We still need to find out what happened to
> Hellstromme, the Unity, and
> > how Lost Colony fits into the grand scheme of
> things. I think once
> > they've got those out the door, it'll be much
> easier to let go of the
> > reins and come out with some less rigid material.
> Good to see that at
> > least they've got that on the horizon.
>
> I agree.. but the nice thing about the Weird/Wasted
> West is that you don't
> always have to allow things to happen as the gods
> spoke. Meaning, you can
> always feel free to ignore/alter as much as you
> want. Like Shane said in the
> HoE main book, it can be played as the second part
> of a major epic, or a
> stand alone game with the Reckoner stuff as
> background material... I don't
> know anyone who does this, but it would work..
>
> sinisterdexter@mindspring.com
>
>
>
>
=====
The perpetually backlogged Michael Shindler, ICQ #13820058
"Ok, so a priest, a huckster, and a kid walk into a saloon..."
http://members.xoom.com/martin_etc/links.htm
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