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[HoE] Coupl'a Cyborg Equipment Questions (John Goff)
Seeing as an Infiltrator Unit (from Big John's BIG HOE adventure) kinda took
my Syker's right arm off on his way to Junkyard, I had a couple of cyborg
installation and equipment questions that I and our Marshal would like ta
know..... mostly just clarifications really.....
1> Can the wounds caused by cyber implantation be off set after the fact
(I.E. healed quicker) by the use of MEDIC, or TOUCH OF THE DOOMSAYERS, or a
templar's LAY ON HANDS? I know that it says no fate chips, but these
simply accelerate the healing process.
2> (more a curiosity than anything) If one has a Cyber Arm and later wants to
add one of the gimmicked up Cyber Hands, does the new hand simply replace the
previous one (not requiring the slot(s) listed) or would the slot STILL be
required (say, for the workings of the gimmick)?
Just wondering 'cause ole Rebel DID manage to frag the stinkin' deader and I
carved it's sorry chassis up for 'Yard salvage....what wasn't shreaded that
is. Hope ta have enough to replace what the Can cost me.....a good right
arm!
(Signed...the artist formally know as X Rebel X)
Two Gun Mojo
SASS # 30412
"I got my mojo workin'"