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Re: [HoE] Grundies [Hopler]
Hey Gang,
We just made a Grundie for one of my players. According to the book,
they can't start out with any mutations, so you cowpokes that drew that
black joker are S.O.L. However, I didn't read where they couldn't develop
new mutations throughout their career.
Also, Templars aren't even allowed to become one until their late
teens, 18 if I recall. Grundies may be big, but they just don't posess the
mental faculties to become a Warrior of Righteous. Course' that's always up
to the Marshal, and Marshal's? You best think carefully on that. Do you
want a big-ass killing machine to have all sorts of nifty other bonuses? I
didn't think so. Well, their's my deuce du' bronche.
Jason Adkins
>From: Risik@aol.com
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HoE] Grundies [Hopler]
>Date: Wed, 5 Apr 2000 08:05:59 EDT
>
>In a message dated 4/5/00 2:06:13 AM Eastern Daylight Time,
>reinstag@juno.com
>writes:
>
><< We just added a grundie to our posse and this question came up: Are
> grundies immune or resistant to mutations? It is implied that they might
> be in the description of their edge but it doesn't actually say it.
> >>
>
> As far as I know they are immune (can't remember who said it). Did you
>check the faq's?.
>
> Also, on a side note, can a Grundie become an Anti-Templar?
>
>O.W. Jones Inventor and Gunsmith
>
>
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>
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