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[HoE] Radiation and Doomsayers... and Mojo
Mojo Spice heah!
And let me tell you! Radiation is like dat wonder spice of life! And in
dat wonder spice, I tell you, it can be like watching a yankee try to down
hot peppah stew, it can be dangerous even to thos who believe for dey aint
got the juice yet to survive!
In short, if we doomies don't focus our faith in a little tolerance
before we down them rad muffins, it just like being a norm! We get tired,
lose out hair, get mutations, 'cuz we aint eatin the peppah stew with the
cornbread muffins of our faith! It'sw all about usin the cookin tricks mamma
Joan taught us! Knowledge is nothin if you don't use it!
So we use our toleratin and then we butter up dat stew with Sustennance
to let it go down easiah, and THERE we gots the mojo workin! Whoa yeah!
Dat's some good hot stuff dere! Gimme mo rads, I'm still hungry!
But Mah question is.... Knowin a doomsayah in a perty with a Junkah, Ah
gots a question or two. Now the glow can give some tech-mucking powers, but
how do these powahs affect a Junkah? Can the Rad-mojo of Powerup recharge
Junker batteries? Yes? No? Could it radiate and thus mutate the tech
spirits inside (makin damaged goods. Oooh, now there could be some ideas
when evil doomsayers start making toxic spirits and damaged good spirits from
scratch.)? Can tech spirits resist Doomsaying interference when meltdown is
attempted?
On another note, a Junker builds a device and a Psyker uses a Machine
head to run it... can the tech spirit fight the Psyker?
These questions and more come when you try to Mix Mojos!
Damon Sutton, The man who started right into John
Goff's Heart of Darkness.... and promptly ran like a girl screaming "Mommy
mommy make the Octopus stop!"