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Re: [HoE] Junker/Armor ?



Has anyone noticed this?  Or is there a calculation or three I'm missing?  I
seem to be following the Armor-building example on page 68 as precisely as I
could, with the only thing changing being the size/slots of the Armor based
on it being full-body rather than a vest.  But if I'm in error, feel free to
point it out.

The only real limiting factor seems to be Junk-armor "weight", but the
Load-carrying rules don't seem to be that harmful or restrictive to make up
for the huge advantages of cheap, cost-effective Junk-armor.

Any comments welcome.


Your math is all correct. (As far as I can tell!) I use the slots for armor not slots for frame system. The cheaper of the two but its more logical.  And easy.
Yeah the stuff is cheap. Very.
Junker devices are always something a player builds and the Marshall checks off. You look it over and then say "Sure." or "Okay but this needs a Target number to activate such and such.." Almost any Junker device is a house rule waiting to happen. Just see the examples that Taylor, our posses junker built here.   Several have stuff that had to be improvised. I kind of like it that way, it allows fine tuning.

In my game I would use the similar rules for Deadlands armor. If you don't have that then wing it.  Its your game you know the level of handicap you want to impose for the suit.
For example.
The suit would cost the normal amount. Suffer normal stability checks (And I agree they are nothing to really worry about. More on this below)
It would impose a -2 to all Nimbleness and Quickness rolls. As well as Pace (Compounding its weight effect.) You could increase or decrease this as you see fit of course.
(BTW - This is the same as the Light Duster from S&R but I know not everyone has access to it.)
Plus if you like...
Don't expect to sneak in it. You could impose whatever negative you like here. Not a big discouragement from wearing it but you know that sort of thing can be a pain in the right situation. :) Little things like this that a regular manufactured suit may not encounter.
My point is that when it comes down to it you can make the stuff more or less expensive in terms beyond money. I have been watching over our posses junker and every device needs to be looked over to make sure its all well and good and not a problem waiting to happen.
 

Oh. Normally Junker Devices only roll Stability on there first roll a day or at least once a week.  With high Stability's I didn't go for this. In my game its roll as Mad Scientist devices do in Deadlands. Thats each use. Each.
Each bullet smacking against the Armor. Roll. Each shot of that nifty plasma gun. Roll. That 20 comes up more than once when using this. If the Junker complains. Just point out their 32 dollar suit of level 2 armor. :)

--
David Heth
"Yes I have no life... I had one but it got a little beat up and the shocks went out on it."