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Re: [HoE] Re: Spook Juice vs. G-ray "efficiency"
Steve Crow wrote:
>
>
> >However.. Just how often do you go walking through a ghoststorm? The place
> >is a
> >DEADLAND. As in lots o' deadness happining there. :) I too have set my
> >game in
>
> As often as it takes to beat the Reckoners by defeating their minions, so
> that you can lower the fear level of the Deadlands and drive them back...?
What we were talking about were normal people (villagers and such) gathering
the stuff, remember. They do not care one way or the other about the reckoners
or anything else beyond dinner. And they would be dead if they roamed into a
Ghoststorm to scavenge.
>
> While certainly not every week should be an adventure in a Deadland, and
> individual campaign goals and settings may vary, the fact is that player
> characters are presumably _supposed_ to be going into Deadlands and fighting
> evil there. If anyone wants to play a more survival-oriented/Max Max kinda
> post-Apocalypse, more power to them, but certainly going into Deadlands and
> doing stuff seems to be one of the driving forces behind the material as
> Pinnacle presents it.
Yes it is. And if characters are in there pick up all you can cause you might
as well. But this isn't what we were talking about.
>
>
> So if you're there anyway, you might as well scavenge for some ghost rock...
> ;) Besides, Doomsayers have some uses for the stuff as well.
>
> Now, if it were the other way around (your goal is to collect GR, and going
> into really really dangerous Deadlands was a secondary goal), _then_ I could
> see why scavengin' might be "unfeasible".
>
>
> >the near Mississippi region. Ghostrock is rare and generally found in
> >settlements as trade goods. They dont mine it.. but they do by it from
> >traders
> >and such that somehow mange to travel from the west. Not an often
> >occurance
> >for sure. Sure some is scavenged. It has to be.
> >
>
> And the folks who do the scavengin' are probably the adventuresome, talented
> types like player characters... :) So apparently it _is_ feasible for PCs
> to scavenge.
Of course it is. One more thing and then I am through with this circular
redundant thread. Further responces will be private. :)
> > >
> > > That's not to say that mined GR can't be sold, but then I imagine the
> >price
> > > is much higher than the $2.00/ounce.
> > >
> >
> >Umm Its $10.00 an ounce. HoE Pg 59
> >That would be higher. :)
> >
>
> Yeah, I double-checked the price last night.
2 to 10 dollars is a little bit of a difference. :)
> Actually, the costs don't seem
> to work out, which was another question I had. If GR is $10 an ounce, and
> SJ is $10 a gallon, but it takes one ounce of GR _plus_ $7 worth of chemical
> components, shouldn't the cost be $17.00/gallon of SJ?
Okay. Sigh. $10 of Ghostrock plus $7 of Chemical components makes 5. Gallons
of spooks juice. Not 1. Therefore the price is $3.40 per gallon. Which is
boosted by the Junker for reasons you list below, or Junktown or whatever.
> And that's if the
> Junker doesn't mark up the cost even higher due to the Backlash risk to
> himself (he has to draw two cards for Jokers even when making just 5
> gallons).
>
> Or is there another non-Junker way to make SJ? Even Iron Oasis, as I
> recall, seems to make use of Junker ingenuity (plus some other stuff *heh)
> to make it.
>
> ---
>
> Steve Crow
>
> "Worm Can Opener Extraordinare"
>
> Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
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--
David Heth
"I need a young Rad priest and an old Rad priest! The power of the Glow
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