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[HoE] new templar power



Hi all,
	I was remembering from my Earthdawn days one of the kewl things was
that players could pretty much make their own magical items by "naming" them. I
felt this should play into Templars (since we hear so much about relics from
previous templars, how tdo they get that way to begin with?). So here is a
power i thought up , please critique it so it's balanced. Note for a templar to
buy this power he/she should have at least 2 Grit and 4 in Faith. Also the
templar must choose only one weapon, one that is not already magical in nature
(the sword can be a relic the player started with but only if the only affects
are the damage increase (eg +1 hit/dmg per relic point taken). if it has chip
based powers this power can't be bought)
so here it goes
NAMED ITEM
----------
Standard Reward- For every level in this reward the Templar my impart one of
the following modifiers: +1 to hit and damage, or +1 DB, or +1 AV. These are
all cumulative with previous levels(eg if you had level 5 you could have a +5
DB, etc....)
Greater Reward- At this point the Templar's very soul has intertwined with the
sword. He now knows the general location of the sword at all points, and he may
spend a legend chip to further advance the levels of the sword (eg the hit/dmg
DB or AV level. If the templar ever looses his sword he looses 1 step in both
vigor and spirit every two weeks apart. 


Please tell me what you think. I want this to be cool, but balanced. 
Thanks
Rob